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VETO GAMES

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Title: VETO GAMES


1
VETO GAMES
  • Nicholas R. Miller
  • April 2007

2
Overview
  • This expository presentation sketches out
    solutions to a variety of veto games that
    provide much simplified but perhaps interesting
    representations of U.S. constitutional structure
    (and variations on that structure) with respect
    to the legislative powers of the President and
    Congress.
  • It illustrates some of the technology of social
    choice theory, spatial modeling, and game theory.

3
The Euclidean Spatial Model
  • This exposition is based on the standard spatial
    model (in one or two dimensions) of voting with
    Euclidean preferences.
  • This mean that political choice is represented as
    choice of some point on a line or a
    two-dimensional space, over which all political
    actors have preferences.
  • Specifically, each actor i
  • has an ideal (most preferred) point on the line
    or space,
  • prefers a point closer to this ideal point to one
    more distant from it, and
  • is indifferent between two equally distant
    points.
  • In two dimensions, an actors indifference
    sets/curves are concentric circles about his
    ideal point.
  • Actor is preference set Pi(x) is the set of
    point i prefers to x.
  • We assume that complete information exists and,
    in particular, that all preferences are common
    knowledge.

4
Constitutional Variations
  • We consider three variations in constitutional
    structure
  • the President has no veto
  • the President has an absolute veto (Congress
    cannot override a veto) and
  • the President has a qualified veto,
  • where the required margin for Congressional
    override may range from (just over) simple
    majority to unanimity.
  • The first and second structures represent extreme
    possibilities with respect to Presidential veto
    power, while
  • the third covers the range of possibilities in
    between.
  • Of course, U.S. practice is the third with a
    2/3-majority required for override.

5
Constitutional Variations (cont.)
  • A two-dimensional spatial model allows us to
    consider two other constitutional variations
  • Congress can put separate proposals (dimensions)
    in a single bill, thereby forcing a President
    with veto power to accept or veto the package as
    a whole or
  • the President has an (absolute or qualified) item
    veto, being able to veto one dimension of a
    bill without vetoing the entire bill.
  • Not yet completed. May be uninteresting with
    Euclidean preferences

6
Further Assumptions
  • We treat the President (reasonably enough) as a
    unitary actor.
  • We treat Congress as a multi-member but
    unicameral body.
  • At least in one dimension, the analysis can be
    extended relatively straightforwardly to allow
    for Congressional bicameralism.

7
Further Assumptions (cont.)
  • We label the ideal points of the n members of
    Congress (or the Legislature) as L1, . . . , Ln.
  • In the one-dimensional case, points can be
    labelled from left to right, so that L1 lt . . .
    lt Ln.
  • We assume that n is odd and that no ideal points,
    or other distinct points of interest, exactly
    coincide.

8
Further Assumptions (cont.)
  • Given Euclidean preferences, we can focus
    exclusively on just three (indeed, we can reduce
    the number to two) members of Congress
  • i.e., those who are pivotal under the relevant
    decision rule.
  • A legislative decision rule DR is specified by
  • the smallest fraction of voters D, where 0.5 lt D
    lt 1, that can win under DR, i.e.,
  • whose support is required for point x to be
    collectively preferred to y under DR.
  • A win set W(x) is the set of all points that beat
    (are collectively preferred to) x under the
    decision rule.

9
Decision Rules Simple Majority Rule
  • Congress perfects and passes ordinary legislation
    under Simple Majority Rule.
  • Under SMR, D (n1)/2n.
  • In the one-dimensional case under SMR, the median
    member of Congress with ideal point Lm where m
    (n1)/2 is pivotal, i.e.,
  • in any pairwise majority vote between two
    versions of a bill (two points on the line), the
    version preferred by the median member wins,
  • so the preference of the median member
    effectively represents the preferences of
    Congress as a whole.
  • Thus W(x) Pm(x).
  • This pivotal position results from Duncan Blacks
    Median Voter Theorem in conjunction with
    Euclidean preferences.
  • Duncan Black, "On the Rationale of Group
    Decision-Making," Journal of Political Economy,
    1948.
  • Duncan Black, The Theory of Committees and
    Elections, Cambridge University Press, 1958.

10
The Median Voter
11
The Congressional Win Set
12
Simple Majority Rule (cont.)
  • In the two-dimensional case, we will assume that
    (approximate) Plott symmetry holds, so that
    there is still (for practical purposes) a single
    legislator with ideal point Lm who is pivotal in
    all directions under SMR.
  • So the Congressional win set is still circular.

13
Decision Rules The Override Rule
  • In the event Congress has veto override power, we
    must specify the override decision rule.
  • This is some qualified majority rule (QMR) more
    demanding than SMR (otherwise the President
    effectively has no veto power).
  • We must take account of the location of the lower
    and upper veto pivots in Congress, q and q'
    respectively.
  • Where D is the QMR for Congressional override of
    a Presidential veto, it follows that
  • q' is the smallest integer such that q'/n gt D,
    and
  • q n - q' 1.

14
The Override Vote Is Unidimensional
  • In the Congressional override situation there are
    just two alternatives under consideration
  • the bill passed by Congress and vetoed by the
    President, and
  • the status quo (or the situation that results if
    the bill is not passed over the veto.
  • Thus the override vote is always effectively
    one-dimensional, based on induced preferences on
    that line.

15
Induced Ideal Points
16
The Veto Pivots
  • The member of Congress with ideal point Lq is the
    least extreme left-of-center member who,
    combined with all members to his right,
    constitutes an qualified override (e.g., 2/3)
    majority, and likewise for Lq'.

17
The Veto Pivots (cont.)
  • The locations of Lq and Lq' and in particular
    the magnitude of the distance between them
    depend on two entirely independent factors
  • one pertains to constitutional structure, namely
    the magnitude of the override decision rule D
  • the other pertains to the preference
    configuration, namely the degree of dispersion in
    the distribution of Congressional ideal points.
  • For a fixed profile, the distance between the
    pivots increases with the magnitude of D.
  • For a fixed D, the distance between the pivots
    increases with the dispersion of ideal points.

18
Veto Pivot and Override Win Set
19
Preference Configurations
  • A preference configuration or profile is a
    complete specification of player preferences.
  • In the present Euclidean setup, a preference
    profile is fully specified by the location of all
    relevant ideal points and the status quo point.
  • Remember that the set of possible alternatives
    for political choice is represented by the set of
    all points on a one- or two-dimensional
    dimensional space).

20
Preference Configurations (cont.)
  • For analytical purposes, a preference
    configuration is sufficiently specified by the
    location of just a few points.
  • Q is the location of the status quo (or
    reversion) point, i.e.,
  • the outcome of a veto game in the event
  • Congress fails to pass a bill, or
  • the President vetoes a bill and Congress does not
    override the veto.
  • E is the Presidents ideal point.
  • Lm is the ideal point of the median member of
    Congress.
  • B is the bill passed by Congress the location of
    B is endo-genously determined).
  • Lq is the induced ideal point of the lower veto
    pivot on the line through B and Q in the event
    the President has a qualified veto.
  • Lq' is the induced ideal point of the upper
    veto pivot on the line through B and Q in the
    event the President has a qualified veto.

21
Preference Configurations (cont.)
  • In the one-dimensional case
  • By definition Lq lt Lm lt Lq' ..
  • Without loss of generality,
  • we assume that Q lt Lm (if Lm lt Q, mirror-image
    conclusions result), so
  • Lq is always the relevant veto pivot (and Lq'
    plays no further role).
  • Probably the most relevant situations are those
    in which Q is extreme, i.e.,
  • located outside all relevant ideal points, as
    would likely be the true for any veto game
    involving an appropriations or similar bill.
  • However, we allow Q to range across the half of
    the political spectrum below Lm.
  • We allow the Presidents ideal point E to range
    across the entire political spectrum.

22
Further Notation
  • Let X represents a generic point in the space,
    i.e., any possible bill.
  • Let B (where B is distinct from Q) represent a
    bill actually passed by Congress.
  • Let L represent the legislative outcome of a veto
    game either
  • L Q, if Congress
  • fails to pass a bill, or
  • passes a bill that the President vetoes and
    Congress fails to (or cannot) override or
  • L B, if Congress passes a bill B which is
  • signed by the President, or
  • enacted over the Presidents veto.
  • Let Ai designate the ideal point of any actor i
    (so, in particular Ai may be E, or Lq, or Lm ),
    and consider any possible bill X distinct from
    Ai.

23
Further Notation One Dimension
  • Suppose, without loss of generality that X lt Ai.
    Then i prefers any other bill Y such that
    X lt Y lt Ai to X.
  • Moreover, there is a bill Xi such that Ai lt Xi
    and i is indifferent between Xi and X .
  • Given Euclidean preferences, Ai is equidistant
    between X and Xi.
  • Considering points on both sides of is ideal
    point Ai, i prefers all points Y such that X lt Y
    lt Xi to X (and to Xi).
  • The set all points i prefers to X is is
    preference set Pi(X).
  • Let Xi designate a point in Pi(X) that is
    arbitrarily close to Xi but distinct from it.
  • The need for this notation will become apparent
    shortly.

24
Further Notation in Two Dimensions
25
Further Notation (cont.)
  • Given is preference set Pi(X), let Cj Pi(X) be
    js most preferred point in Pi(X).
  • For example, CmPE(Q) is the bill most preferred
    by the median member of Congress from among the
    bills the President prefers to Q.

26
The Veto Game Form
  • A veto game proceeds in several stages as
    follows.
  • Stage 1. Congress passes a bill B or not. If
    the President has no veto power, the game ends.
    The outcome is L B or L Q, according to what
    Congress does.
  • Stage 2. If Congress has passed a bill B and if
    the President has a veto, the President either
    signs and the game ends with L B, or he vetoes
    B, in which case, if the President has an
    absolute veto, the game ends with L Q.
  • Stage 3. If Congress has passed a bill B and if
    the President has vetoed it and if the President
    has only a qualified veto, Congress either
    overrides or sustains the veto, and the game ends
    with outcomes L B or L Q respectively.
  • The following chart shows the extensive game form
    of the full three-stage veto game.

27
(No Transcript)
28
Behavioral Variations
  • We examine veto games under three behavioral
    variations.
  • Sincere behavior by both President and Congress,
  • which allows us to examine the mechanical effects
    of different veto institutions.
  • Strategic behavior by both President and
    Congress,
  • which allows us to examine the psychological (or
    strategic) effects of different veto
    institutions.
  • Sophisticated behavior with the possibility of
    credible commitment by the President (to make a
    veto threat before Congress acts).
  • If we allow credible commitment by the President,
    another stage is inserted before Stage above,
    i.e., before Congress first acts.
  • Stage 0. The President announces a partition of
    the set of possible bills into two subsets those
    bills he will sign and those he will veto.

29
Analysis of Sincere Behavior
  • If behavior is sincere, players are myopic and
    (veto) games are analyzed by forward induction.
  • We first determine what will happen at the first
    stage, given Congressional preferences (i.e., the
    location of Lm).
  • We next determine what will happen at the second
    stage (if any), given what Congress has done and
    the Presidents preferences (i.e., the location
    of E).
  • We finally determine what will happen at the
    third stage (if any), given what the Congress and
    the President have done and the veto pivots
    preferences (i.e., the location of Lq).
  • We can conduct such forward analysis precisely
    because sincere actors are myopic and do not
    look ahead to the end of the game.
  • For example, what a sincere Congress does at
    Stage 1 (i.e., whether it passes a bill and, if
    so, what bill)
  • depends on only Congressional preferences (Lm)
    and
  • is independent of both
  • constitutional structure, i.e., whether the game
    includes other stages, and
  • the preferences of other actors (specifically of
    the President and veto pivot).

30
Analysis of Strategic Behavior
  • If behavior is sophisticated, players look ahead
    and reason back and (veto) games are analyzed by
    backwards induction.
  • We (and the sophisticated actors) first determine
    (in the case of a full veto game) what the veto
    pivot will do at the final stage.
  • Since there is no subsequent stage to look
    ahead to, the pivots action depends only on the
    pivots preferences (i.e., the location of Lq),
    in conjunction with what has already happened
    (i.e., the locations of B and Q).
  • Thus the President and median member of Congress
    can anticipate whether Congress will override a
    veto of any particular bill B or not.
  • Once having determined what will happen at the
    final stage, we (and the President and the median
    member of Congress) can determine whether the
    President will sign or veto a given bill B,
  • which depends additionally on the Presidents
    preferences (i.e., the location of E).
  • Finally having determined what will happen at the
    second stage, we (and the median member of
    Congress) can determine what bill B (if any)
    Congress will pass at the first stage,
  • which depends additionally on Congresss
    preferences (i.e., the location of Lm).

31
Backwards Induction (cont.)
32
Implications of the Setup
  • In a multistage game of this sort, the same
    outcome may be reached by different routes.
  • For example, the status quo is maintained (L Q)
    if
  • Congress passes no bill, or
  • Congress passes a bill which the President vetoes
    (and Congress fails to override, if the veto is
    not absolute).
  • Likewise a particular law L B is enacted either
    because
  • Congress passes B and the President signs it, or
  • Congress passes B, the President vetoes it, and
    Congress overrides the veto.
  • Implicit in the whole setup is the (often
    unrealistic) assumption that actors have
    preferences over outcomes, not routes to
    outcomes.
  • In particular, we implicitly assume that Congress
    and the President
  • are not merely position taking, and/or
  • are not engaged in a blame game before an
    audience,
  • and that failure to pass a bill (L Q) is in
    some measure final.

33
Implications of the Setup (cont.)
  • Given these implicit assumptions, we can predict
    the outcome resulting from sophisticated
    behavior, even though we cant definitively
    determine the sophisticated choices that lead to
    that outcome.
  • When the same outcome results (given subsequent
    sophisticated behavior) whatever choice an actor
    makes, we will say the actor makes a futile
    choice when that choice leads through several
    stages to outcome that would result immediately
    if the actor had made the opposite choice.
  • We may wish to suppose that actors do not make
    futile choices, for example
  • that the President will not veto a bill if he
    knows the veto will be overriden.

34
Useful Language
  • In giving verbal interpretations to different
    preference profiles, it is useful (especially in
    one dimension) to use the following natural
    language
  • Actor i wants to shift the status quo by
    passing a bill in the direction of his ideal
    point Ai.
  • Actor i most prefers to shift the status quo to
    his ideal point Ai.
  • Actor i willing to shift the status quo as far
    as to Qi.

35
Useful Language (cont.)
36
Sincere Veto Games
  • We first examine veto games with sincere behavior
    under the different constitutional structures.
  • Outcomes under sincere behavior reflect the
    mechanical effects of constitutional provisions,
  • that is, varying constitutional provisions (while
    preferences remain fixed) has no effect on the
    behavior of actors but does affect the way that
    this unchanged behavior gets translated into
    outcomes.
  • Lacking (or ignoring) foresight, a sincere
    Congress always passes the bill B Lm.
  • Thus the only possible legislative outcome are be
    either Lm and (only if the President has veto
    power) Q.

37
Sincere Veto Games No Veto Power
  • Ignoring any agenda control and strategizing
    within Congress (e.g., between a committee and
    the floor or between houses in a bicameral
    Congress), we conclude that Congress simply
    enacts its most preferred bill,
  • so L Lm.
  • Clearly the preferences of the President and the
    veto pivot and the location of the status quo
    have no impact on the location of the outcome L.

38
Sincere Veto Games Absolute Veto Power
  • A sincere Congress, lacking foresight, goes ahead
    and passes the bill B Lm, just as if the
    President had no veto power.
  • The President in turn signs B if he prefers Lm to
    Q and vetoes it otherwise.
  • Thus L Lm if Lm lies within PE(Q) and L Q
    otherwise.
  • Given Euclidean preferences, this means if the
    Presidents ideal point is closer to Lm than to
    Q.
  • This summary conclusion may be elaborated by
    considering possible configurations of points Q,
    E, QE, and Lm on a line (given that always Q lt Lm
    and Q and QE are on opposite sides of E).

39
Sincere Veto Games Absolute Veto Power (cont.)
  • The President and Congress want to shift the
    status quo in opposite directions, i.e., PE(Q)
    and Pm(Q) do not intersect.
  • Congress passes Lm, which the President vetoes,
    so L Q.

40
Sincere Veto Games Absolute Veto Power (cont.)
  • The President and Congress want to shift the
    status quo in the same direction but the
    President is not willing to shift it to the point
    the median member of Congress most prefers, i.e.,
    QE lt Lm so Lm does not lie in PE(Q).
  • Congress passes Lm, which the President vetoes,
    so L Q.
  • Note that in this configuration, the legislative
    outcome is suboptimal in the sense that
  • there are (potential) bills between E and QE
    preferred to Q by both the President and the
    median member of Congress
  • and thus a by majority of, perhaps most, and
    possibly all (if Congressional preferences are
    sufficiently concentrated) members.

41
Sincere Veto Games Absolute Veto Power (cont.)
  • The President is willing to shift the status quo
    at least to the point the median member of
    Congress most prefers, i.e., Lm lt QE, so Lm
    belongs to PE(Q).
  • Congress passes Lm, which the President signs, so
    L Lm.

42
Sincere Veto Games Absolute Veto Power (cont.)
43
Sincere Veto GamesQualified Veto Power
  • Congress passes Lm B (just as if the President
    had no veto power).
  • The President signs B or vetoes it based on the
    conditions set out above (just as if Congress
    could not override).
  • We now need to analyze the override decision.

44
The Override Decision
  • Voting at the last stage is always sincere.
  • So the necessary and sufficient condition for
    Congress to override a veto of bill B under any
    behavioral assumption is that
  • B belongs to Pq(Q).
  • Given prior sincere behavior, B Lm, so the
    condition is
  • Lm belongs to Pq(Q).

45
Sincere Veto Games Qualified Veto Power (cont.)
  • Neither the President nor the veto pivot is
    willing to shift the status quo to the point the
    median member of Congress most prefers, i.e., QE
    lt Lm and Qq lt Lm.
  • Congress passes Lm, which the President vetoes,
    and the veto is sustained, so L Q
  • Note that this configuration (a), the legislative
    outcome may again be suboptimal, in that there
    are (potential) bills between E and both of QE
    and Qq (both of which may be above Q) preferred
    to Q by the President, the veto pivot, and the
    median member of Congress.

46
Sincere Veto Games Qualified Veto Power (cont.)
  • The President is willing to shift the status quo
    to the point the median member of Congress most
    prefers, i.e., Lm lt QE.
  • Congress passes Lm, which the President signs, so
    L Lm.
  • The location of Lq is irrelevant.

47
Sincere Veto Games Qualified Veto Power (cont.)
  • The veto pivot is willing to shift the status quo
    to the point the median member of Congress most
    prefers, but the President is not, i.e., QE lt Lm
    lt Qq.
  • Congress passes Lm, which the President vetoes,
    but Congress overrides the veto, so L Lm.

48
Sincere Veto Games Qualified Veto Power (cont.)
49
Sincere Veto Games Summary
  • Given sincere behavior, either the status quo Q
    is maintained or Lm is enacted into law.
  • This is because there is no (even tacit)
    bargaining between Congress and, more
    particularly,
  • because Congress is not influenced by the
    Presidents preferences (even when they are
    backed up by veto power).
  • Both the Presidential veto power and the
    Congressional override power (if constitutionally
    permitted) are actually exercised in certain ---
    indeed many -- preference configurations.
  • Because no one is looking ahead, no one is
    deterred by unpleasant prospects.
  • Given a veto override provision, (the median
    member of) Congress has greater success in
    enacting its preferred outcome as the distance
    from Lq to Lm decreases,
  • i.e., as the magnitude of the override rule D
    decreases and/or the dispersion of the ideal
    points of its members decreases.

50
Sophisticated Veto Games
  • We now examine veto games with sophisticated
    behavior under the different constitutional
    structures.
  • Legislative outcomes under sophisticated behavior
    reflect the psychological (or strategic) effects
    of constitutional provisions that is, varying
    the constitutional provisions
  • not only influences the way behavior gets
    translated into outcomes but also
  • affects the behavior itself (because actors look
    ahead and anticipate what will happen at
    subsequent stages).
  • We assume that play is strictly non-cooperative
    and, in particular, that the President cannot
    make credible commitments,
  • i.e., we identify outcomes resulting from
    subgame-perfect equilibria and generated by
    backwards induction.
  • If the President has no veto power, the game has
    only one-stage, there is no room for foresight,
    so
  • Congress simply enacts L Lm.

51
Sophisticated Veto Games Absolute Veto Power
  • Given common knowledge of preferences, Congress
    can anticipate which potential bills the
    President will sign and which he will veto and a
    sophisticated Congress tailors its bill
    accordingly.
  • In particular, Congress knows the Present will
    sign a bill B if and only if B belongs to PE(Q).
  • So Congress is effectively choosing between Q and
    some B bill in PE(Q).
  • The question is whether there are any such bills
    that (the median member of) Congress prefers to
    Q, i.e., whether Pm(Q) and PE(Q) intersect.
  • If so, Congress passes a bill corresponding to
    its most preferred such point, i.e., CmPE(Q),
    which the President signs.
  • Otherwise Congress passes no bill, preserving the
    status quo Q (or possibly passes Lm or some
    nearby bill, knowing that the President will veto
    it but apparently believing that a futile gesture
    is called for).

52
Sophisticated Veto Games Absolute Veto Power
(cont.)
  • Note. This is in effect the standard monopoly
    agenda formation case classically set out by
    Romer and Rosenthal, in which the agenda setter
    (first acting player) proposes an alternative
    that the second acting player can only accept or
    reject.
  • Typically the first acting player is thought of
    as a legislative committee sending a bill to the
    floor under a closed rule.
  • Here the first acting player is itself a
    legislature, and bills passed by Congress go to
    the President in effect under a closed rule,
    because the President (without an item veto)
    cannot amend the bill.
  • Thomas Romer and Howard Rosenthal, "Political
    Resource Allocation, Controlled Agendas, and the
    Status Quo," Public Choice, 1978.
  • This summary conclusion may be elaborated by
    considering all possible configurations of points
    Q, E, QE, and Lm on a line (given that Q lt Lm and
    Q and QE are on opposite sides of E). Futile
    actions are shown in brackets.

53
Sophisticated Veto Games with Absolute Veto Power
(cont.)
  • The President and Congress want to move the
    status quo in opposite directions, i.e., E lt Q lt
    Lm.
  • Congress passes no bill or futilely passes a
    bill that it knows the President will veto, so L
    Q.

54
Sophisticated Veto Games Absolute Veto Power
(cont.)
  • Congress and the President want to shift the
    status quo in the same direction but the
    President is not willing to shift it to the point
    the median member of Congress most prefers, i.e.,
    Q lt QE lt Lm.
  • Congress passes Q CmPE(Q) (i.e., from
    Congresss point of view, the best bill the
    President is willing to sign),
  • so L QE.

55
Sophisticated Veto Games Absolute Veto Power
(cont.)
  • The President is willing to shift the status quo
    at least to the point the median member of
    Congress most prefers, i.e., Lm lt QE.
  • Congress passes Lm, which the President signs, so
    L Lm.

56
Sophisticated Veto Games with Absolute Veto Power
(cont.)
57
Sophisticated Veto Games with Absolute Veto Power
(cont.)
  • In general, the influence of the President over
    the legislative outcome depends largely on the
    extremity of Q (relative to Presidential
    preferences).
  • If Q is located far from E, PE(Q) is large,
    covering much of the legislative playing field
    and may well include Lm (or points close to Lm),
  • in which case the fact that the President has a
    veto even, an absolute one has no (or
    little) influence on the outcome.
  • Moreover, the outcome L may be greatly disliked
    by the President, since E may be quite distant
    from Lm.
  • If Q is located near E, Congress is severely
    constrained it what bill it can enact into law,
    and the outcome will be close to the Presidents
    ideal point.

58
Sophisticated Veto Games with Absolute Veto Power
(cont.)
  • Comparing these conclusions with those for
    sincere veto games, we note that,
  • provided it avoids futile choices, a
    sophisticated Congress is less likely to pass a
    bill than a sincere one, but
  • at the same time, it is more likely to succeed in
    changing the status quo
  • because it no longer sticks to its guns and
    demands Lm or nothing i.e., Q), and
  • in particular, the kind of suboptimal outcomes
    found under sincere behavior no longer occur.
  • Moreover, while the Presidents veto power may
    decisively influence the outcome, this influence
    is exerted entirely through the rule of
    anticipated reactions.
  • Indeed, the President never overtly exercises his
    veto power (in the absence of futile gestures by
    Congress).

59
Sophisticated Veto GamesQualified Veto Power
  • We previously identified the universal
    condition under which Congress overrides a veto,
    namely
  • B belongs to Pq(Q).
  • Under sincere behavior, always B Lm.
  • But typically under sophisticated behavior, B ?
    Lm.
  • In any event, we (and the President) can
    determine whether Congress will override a given
    bill B, i.e.,
  • the Presidents veto will be sustained if B does
    not belong to Pq(Q).
  • Moving back one stage, we (and Congress) can
    determine that
  • the President will veto B (perhaps futilely) if B
    belongs to PE(Q), and
  • the veto will be sustained if B does not belong
    to Pq(Q).

60
Sophisticated Veto GamesQualified Veto Power
(cont.)
  • Thus at the first stage Congress is effectively
    choosing between Q and some bill in the union
    PE(Q) U Pq(Q).
  • In one dimension, one of these sets is a subset
    of the other.
  • The question is whether there are points within
    in this union that the median member of Congress
    prefers to Q.
  • If so, Congress passes its most preferred of
    these points, i.e., CmPE(Q) U Pq(Q) , as bill
    B, which the President signs
  • otherwise Congress passes no bill, preserving the
    status quo Q or futilely passes Lm or some
    nearby bill, knowing that the President will veto
    it and be sustained.
  • This summary conclusion may be elaborated
    considering all possible configurations of points
    Q, E, QE, Lq, and Lm on a line (given that Q lt
    Lm, Lqlt Lm, and Q and QE are on opposite sides
    of E).

61
Sophisticated Veto Games Qualified Veto Power
(cont.)
  • Both the President and the veto pivot want to
    move the status quo in the direction opposite
    that favored by the median member of Congress,
    i.e., E lt Q and Lq lt Q.
  • In other words, there is no bill that Congress
    can pass that the President will sign or that
    Congress can enact over his veto that the median
    member prefers to Q, so Congress passes no bill
    or futilely passes some B, where Q lt B, which it
    knows that the President will veto and be
    sustained.
  • So the outcome is L Q.

62
Sophisticated Veto GamesQualified Veto Power
(cont.)
  • The veto pivot wants to shift the status quo in
    the same direction as the median member of
    Congress, and further than the President wants to
    if the President wants to move in that direction
    at all, but is not willing to shift it to the
    point the median member most prefers, i.e., E lt Q
    lt Qq lt Lm or Q lt QE lt Qq lt Lm.
  • Congress passes Qq, which the President signs
    or futilely vetoes and is then overriden, so
  • L Qq.

63
Sophisticated Veto GamesQualified Veto Power
(cont.)
  • The President wants to shift the status quo in
    the same direction as the median member of
    Congress, and further than the veto pivot wants
    to if the pivot wants to move in that direction
    at all, but is not willing to shift it to the
    point the median member most prefers, i.e., Lq lt
    Q lt QE lt Lm or Q lt Qq lt QE lt Lm.
  • Congress passes QE, which the President signs,
    so L QE.

64
Sophisticated Veto GamesQualified Veto Power
(cont.)
  • The veto pivot is willing to shift the status quo
    to the point the median member of Congress most
    prefers, i.e., Lm lt Qq.
  • Congress passes Lm, which the President signs or
    futilely vetoes and is then overriden, so L
    Lm.

65
Sophisticated Veto GamesQualified Veto Power
(cont.)
  • The President is willing to shift the status quo
    to the point the median member of Congress most
    prefers, i.e., Lm lt QE.
  • Congress passes Lm, which the President signs, so
    L Lm.

66
Congress Plays to Veto Pivot
67
Congress Plays to the President
68
Sophisticated Veto Games with Qualified Veto
Power Summary
  • Comparing these conclusions with those for
    sincere veto games
  • we note again that, provided it avoids futile
    choices, a sophisti-cated Congress is less likely
    to pass a bill than a sincere one but,
  • at the same time, it is more likely to succeed in
    changing the status quo and
  • in particular, the kind of suboptimal outcome
    noted there can no longer occur.
  • Moreover, while both the Presidents veto power
    and Congresss override power may decisively
    influence the outcome, this influence is again
    exerted covertly and, in the absence of futile
    actions by either Congress or the President,
    these powers are never overtly exercised.

69
Veto Games with Credible Commitment
  • We now place Stage 0, as previously described, on
    top of a two-stage (absolute) veto game or a
    three-stage (qualified) veto game.
  • Most generally, we might expect the President to
    announce an acceptable region of bills about his
    ideal point, committing himself
  • to sign any bill passed by Congress that lies
    within the region, and
  • to veto any bill that lies outside of it.
  • However, all that the President (and we) really
    need to focus on is the interval (or contract
    curve) between E and Lm, and
  • to announce the boundary BE of this acceptable
    region that lies between E and Lm,
  • that is, to specify the bill BE that is the least
    acceptable to him (and the most acceptable to
    Congress) that he is still willing to sign.
  • Since what the President does at Stage 0 is to
    credibly and irrevocably commit himself to sign
    or veto a bill, depending on whether the bill
    passed by Congress lies in his acceptable
    interval, Stage 2 is effectively cut out of the
    veto game.

70
Credible Commitment with Absolute Veto Power
  • Stage 1 is now effectively the final stage of the
    veto game, at which Congress has two options
  • it can comply with the Presidents demand and
    pass bill BE (there is no reason for Congress to
    give the President a bill he prefers to, and
    Congress likes less than, BE), or
  • it can defy the President and
  • pass Lm or some other bill unacceptable to the
    President, or
  • pass no bill at all.
  • Regardless of how it does so, if Congress defies
    the President, the outcome is L Q.
  • If Congress complies, the outcome is L BE.

71
Credible Commitment with Absolute Veto Power
  • Thus Congress complies with a Presidential demand
    if and only if the median member of Congress
    prefers BE to Q, i.e., BE belongs to Pm(Q).
  • Knowing this, the President recognizes the best
    bill he can induce Congress to pass is CEPm(Q).
  • Thus BE CEPm(Q), unless this is worse for the
    President than Q
  • in which case the President can make no effective
    veto threat.
  • This summary conclusion may be elaborated by
    considering all possible configurations of points
    Q, E, QE, Lm, and Qm on a line (given that Q lt Lm
    lt Qm and Q and QE are on opposite sides of E).

72
Credible Commitment with Absolute Veto Power
(cont.)
  • The President and Congress want to move the
    status quo in opposite directions, i.e., E lt Q.
  • No veto threat can influence Congress in a way
    that favors the Presidents preferences.
  • Congress passes no bill or futilely passes a
    bill that it knows even in the absence of an
    announcement to that effect that the President
    will veto,
  • so in any event L Q.

73
Credible Commitment with Absolute Veto Power
(cont.)
  • Congress and the President want to shift the
    status quo in the same direction but the
    President does not want to shift it beyond the
    point the median member of Congress is willing to
    go, i.e., Q lt E lt Qm.
  • The President announces he will sign BE E,
  • which Congress passes (and of course the
    President signs),
  • so L E (the veto threat rules).

74
Credible Commitment with Absolute Veto Power
(cont.)
  • The President most prefers to shift the status
    quo beyond the point the median members is
    willing to go, i.e., Qm lt E.
  • The President announces he will sign BE Qm
  • which Congress passes (and of course the
    President signs),
  • so L Qm (the veto threat helps).

75
The Veto Threat Is Ineffective
76
The Veto Threat Rules
77
The Veto Threat Helps
78
Credible Commitment with Absolute Veto Power
Summary
  • The Presidents opportunity to make a credible
    commitment
  • has no effect in circumstance the first
    preference configuration
  • but does advantage him in the other
    circumstances, shifting the outcome
  • from QE or Lm to E in the second configuration,
    and
  • from Lm to Qm in the third.
  • Credible commitment allows a President whose
    ideal point lies above Lm (given that Q is always
    assumed to lie below Lm) to bring about an
    outcome that also lies above Lm.
  • For example, a free-spending President with
    credible commitment can induce Congress to
    appropriate more money than it would most prefer
    to do (or would do in the absence of a veto
    threat), something that cannot occur without
    credible commitment by the President.

79
Credible Commitment with Qualified Veto Power
  • Recall again that Congress overrides a veto of
    bill B if and only if B belongs to Pq(Q).
  • Congress has the occasion to override a veto if
    and only if it defies the President by passing an
    bill he has declared unacceptable.
  • Thus, when the Congress decides whether to comply
    with or defy the Presidents demand, it is
    choosing between
  • BE (if it complies) and either
  • CmPq(Q) (if it defies the President and
    overrides his veto) or
  • Q (if it defies the President and fails to
    override his veto).
  • In order to induce Congress to comply with his
    demand, the President must offer a bill BE that
    Congress prefers to both CmPq(Q) and Q
  • The President selects as BE his most preferred
    point that meets this criterion.
  • However, there are circumstances in which the
    President cannot make any veto threat that will
    change the legislative outcome in a way he
    prefers, and he may as well refrain from making
    any threat.
  • This summary conclusion may be elaborated
    considering all possible configurations of points
    Q, E, QE, Lq, Lm, and Qm on a line (given that Q
    lt Lm, Lq lt Lm, and Q and QE are on opposite
    sides of E).

80
Credible Commitment with Qualified Veto Power
(cont.)
  • Both the President and the veto pivot want to
    move the status quo in the direction opposite
    that favored by the median member of Congress.,
    i.e., Lq lt Q and E lt Q.
  • Given Lq lt Q, there is no bill that Congress can
    pass over the Presidents veto that the median
    member prefers to Q, so the Presidents veto
    power is effectively absolute,
  • Given E lt Q, there is no bill that Congress can
    pass over the Presidents veto that the median
    member prefers to Q, so Congress passes no bill
    (or futilely passes some B, where Q lt B, that it
    knows even in the absence of an explicit threat
    that the President will veto.
  • So the outcome is L Q.

81
Credible Commitment with Qualified Veto Power
(cont.)
  • The veto pivot wants to move the status quo in
    the direction opposite that favored by the
    President and the median member of Congress,
    while the President most prefers to shift the
    status quo in the same direction as the median
    member but not beyond the point the median
    members is willing to go, i.e., Lq lt Q lt E lt Qm.
  • The President announces he will sign BE E (and
    only E), which Congress passes, so L BE.

82
Credible Commitment with Qualified Veto Power
(cont.)
  • The previous configuration holds except that the
    President most prefers to shift the status beyond
    the point the median member is willing to go,
    i.e., Lq lt Q lt Qm lt E.
  • The President announces he will sign BE Qm,
    which Congress passes, L Qm .

83
Credible Commitment with Qualified Veto Power
(cont.)
  • The veto pivot wants to move the status quo in
    the same direction as the median member of
    Congress, is willing to shift further than the
    President is, but is not willing to shift it to
    the point the median member most prefers, i.e., E
    lt QE lt Qq lt Lm.
  • As we have seen, a sophisticated Congress would
    pass Qq.
  • The President can make no veto threat that can
    improve on that outcome in terms of his
    preferences.
  • The President makes no veto threat or only a
    futile threat and Congress passes Qq, which the
    President signs or futilely vetoes and is then
    overriden, so L Qq.

84
Credible Commitment with Qualified Veto Power
(cont.)
  • The previous configuration holds except that the
    veto pivot is willing to shift the status beyond
    the point the median member most prefers, i.e., E
    lt QE lt Lm lt Qq.
  • As we have seen, a sophisticated Congress would
    pass Lm.
  • The President can make no veto threat that can
    improve on that outcome in terms of his
    preferences, so the President makes no veto
    threat or only a futile threat and Congress
    passes Lm, which the President signs or futilely
    vetoes and is then overriden, so L Lm.

85
Credible Commitment with Qualified Veto Power
(cont.)
  • The veto pivot is not willing to shift the status
    as far as the President most prefers, while the
    President wants to move the status quo in the
    same direction as the median member of Congress
    but not beyond the point that the median member
    is willing to move it to, i.e., Qq lt E lt QE lt
    Qm.
  • A sophisticated Congress would pass QE (if QE lt
    Lm) or Lm (otherwise), but the President
    announces that he will sign only BE E.
  • Knowing a veto will be sustained, Congress
    complies, so L E.

86
Credible Commitment with Qualified Veto Power
(cont.)
  • The President wants to move the status quo beyond
    point the median member of Congress is willing to
    move it to, i.e., Q lt Qq lt Qm lt E.
  • While a sophisticated (or sincere) Congress would
    pass B Lm, the President announces that he will
    sign only BE Qm and, knowing a veto will be
    sustained, Congress complies, so L Qm.

87
Credible Commitment with Qualified Veto Power
Summary
  • Presidential credible commitment in effect
    reverses the roles of Congress and President as
    agenda setters.
  • Instead of Congress presenting the President with
    a take-it-or-leave offer, the President has a
    prior opportunity to make such an offer to
    Congress.
  • If the offer is properly designed, Congress must
    accept the offer (if the veto threat is credible).

88
Credible Congressional Commitment
  • Given qualified Presidential veto power, one can
    imagine a norm of Congressional courtesy arising,
    according which members of Congress would enter
    into a social contract (or a convention of
    Congressional courtesy to override any
    Presidential veto (regardless of their individual
    preferences on the bill at stake).
  • The effect of such a contract would be to deprive
    the President of his veto power.
  • Thus invariably L Lm.

89
Credible Congressional Commitment (cont.)
  • Such a commitment would have to be a global
    commitment (undertaken behind a veil of
    ignorance), unlike the kinds of Presidential
    commitments tailored to specific preference
    configurations previously considered above.
  • In particular, in any given veto game, the veto
    pivot would be obliged to override a veto even
    though the pivot might not only have an incentive
    to vote otherwise in the event of a veto (just as
    a President typically has an incentive to renege
    on a veto threat if the threat is defied) but
    might also have an incentive not to renew the
    commitment to override in the first place (in the
    circumstance of this particular game).
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