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ADDIE

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ADDIE Instruction Design Systems ADDIE A D D I E The ADDIE model is the generic process traditionally used by instructional designers and training developers. – PowerPoint PPT presentation

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Title: ADDIE


1
ADDIE
  • Instruction Design Systems

2
ADDIE
  • A
  • D
  • D
  • I
  • E
  • The ADDIE model is the generic process
    traditionally used by instructional designers and
    training developers.
  • The five phasesAnalysis, Design, Development,
    Implementation, and Evaluationrepresent a
    dynamic, flexible guideline for building
    effective training and performance support tools.

3
Analysis Phase
  • In the analysis phase, the instructional problem
    is clarified, the instructional goals and
    objectives are established and the learning
    environment and learner's existing knowledge and
    skills are identified. Below are some of the
    questions that are addressed during the analysis
    phase
  • Who is the audience and their characteristics?
  • Identify the new behavioral outcome?
  • What types of learning constraints exist?
  • What are the delivery options?
  • What are the online pedagogical considerations?
  • What is the timeline for project completion?

4
Development Phase
  • The development phase is where the developers
    create and assemble the content assets that were
    created in the design phase. Programmers work to
    develop and/or integrate technologies. Testers
    perform debugging procedures. The project is
    reviewed and revised according to any feedback
    given.

5
Implementation Phase
  • During the implementation phase, a procedure for
    training the facilitators and the learners is
    developed. The facilitators' training should
    cover the course curriculum, learning outcomes,
    method of delivery, and testing procedures.
    Preparation of the learners include training them
    on new tools (software or hardware), student
    registration.
  • This is also the phase where the project manager
    ensures that the books, hands on equipment,
    tools, CD-ROMs and software are in place, and
    that the learning application or Web site is
    functional.

6
Evaluation Phase
  • The evaluation phase consists of two parts
    formative and summative. Formative evaluation is
    present in each stage of the ADDIE process.
    Summative evaluation consists of tests designed
    for domain specific criterion-related referenced
    items and providing opportunities for feedback
    from the users.

7
Design Phase
  • The design phase deals with learning objectives,
    assessment instruments, exercises, content,
    subject matter analysis, lesson planning and
    media selection. The design phase should be
    systematic and specific. Systematic means a
    logical, orderly method of identifying,
    developing and evaluating a set of planned
    strategies targeted for attaining the project's
    goals. Specific means each element of the
    instructional design plan needs to be executed
    with attention to details.
  • These are steps used for the design phase
  • Documentation of the project's instructional,
    visual and technical design strategy
  • Apply instructional strategies according to the
    intended behavioral outcomes by domain
    (cognitive, affective, psychomotor).
  • Design the user interface and user experience
  • Prototype creation
  • Apply visual design (graphic design)

8
IST What is that?
  • IST or Instructional Systems Technology as
    defined in 1994 is the theory and practice of
    design, development, utilization, management, and
    evaluation of processes and resources for
    learning (Seels Richey, 1994). IST links
    together technology and best learning practices
    to the advantage of all the stakeholders
    learner, instructor, organization, and society.
    When we, as a field, say technology we mean
    anything, not just computers, which can be used
    to meet the goals of the learning process. To
    eliminate any initial confusion, IST is simply
    another name for Instructional Technology (IT).

9
Fast Prototyping
  • Designing While Delivering
  • One of the items in my list of principles for
    faster, cheaper, and better design of training is
    to build airplanes while flying them.
  • A pilot test of the new training package the next
    Monday. My client becomes skeptical and
    suspicious since it is Thursday afternoon now.
    But he agrees to assemble a group of participants
    for the pilot test on Monday.

10
Step 1
  • To test his suspicion that a lot of content
    already exists in different places, I google
    leadership skills and find more than a million
    documents available. Next, I go to Amazon.com and
    find more than 75,000 books on the topic. I
    browse through the list and select 30 different
    titles (judging many of the books by their cover)
    and order them to be shipped overnight.

11
Step 2
  • On the fateful Monday, I drag in three cartons of
    books and dump them in the middle of the workshop
    room. Without any preamble, I announce, We are
    going to master powerful practical leadership
    principles and procedures. Here's what I want you
    to do Each one of you grab a book from these
    piles. Choose any book you like. Later, if you
    don't like it, throw it back and pick a
    substitute. Then grab a highlighter. Sit down
    anywhere you want and speed-read the book. You
    have 20 minutes to discover six practical ideas
    that you can use tomorrow on your job. Highlight
    these six ideas. If you finish ahead of time,
    read some more and see if you can locate better
    ideas.

12
Step 3
  • After 20 minutes, I blow a whistle and ask
    everyone to find a partner. When everybody is
    paired up, here are the instructions I give
  • Take turns sharing your leadership ideas to each
    other. Share one idea at a time. When you are
    listening, practice all of your active listening
    skills. Lean forward, maintain eye contact, make
    enthusiastic noise, and take notes. You have
    another 20 minutes. If you finish sharing all 12
    ideas before time's up, talk to your partner
    about how you plan to apply these ideas
    tomorrow.
  • After 20 more minutes, I ask each pair of
    participants to join another pair. In each group
    of four, participants take turns to share ideas
    presented by their partners during the previous
    round. So in another 20 minutes each participant
    listens to 12 new ideasin addition to the
    original 12 they shared during the previous
    round.
  • A few participants complain that some of the
    ideas are exactly the same. I say, That's
    wonderful! This reinforces the validity of the
    ideas.
  • Other participants complain that some ideas
    contradict each other. I say, That's wonderful!
    You have discovered the concept of situational
    leadership. These ideas work effectively in some
    contexts and fail miserably in others.
  • Twenty minutes later, I announce the final round
    I ask each group of four to select the most
    practical idea and send a representative to the
    front of the room to explain it to everyone else.
  • Later I have participants discuss similarities
    and differences among these ideas. I conduct five
    other activities, all related to practical
    leadership principles that can be applied to
    authentic job-related situations.

13
ID Plan
  • The Morrison, Ross, and Kemp model or ID Plan
    is a classroom orientation model that focuses on
    curriculum planning. The ID Plan approach is
    from the learners perspective rather than that
    of the content. This model allows entry at any
    point in the process and emphasizes centrality of
    evaluation and environment surrounding
    instruction. This circular or elliptical model
    allows instructional problems, learner
    characteristics, task analysis, instructional
    objectives, content sequencing, instructional
    strategies, and message design, as well as
    development and evaluation of instruction to be
    revised at each stage. This formative evaluation
    is encircled by consistent management and support
    such as summative evaluation, support services
    and project management (Molenda, 2006).

14
Where to learn more
  • For more information on educational and
    instructional technologys history and evolution,
    suggested readings are C.G. Gentrys
    Instructional technology Past, present, and
    future in Educational technology A question of
    meaning or B.B. Seels and R.C. Richeys
    Instructional technology The definition and
    domains of the field. These two references
    gather expert opinions, systematically define
    technology, ET and IT and are excellent resources
    for new students.

15
Marias Approach
  • Eclectic framework
  • Mix of behavioral and cognitive learning theories
    (Molenda 2006)
  • Demonstrates that instructional frameworks
    frequently arise from a combination of theories.
    The Eclectic Framework incorporates Gagnes
    theory and instructional framework. Gagnes work
    is distilled into other adaptations such as
    Stolovitch and Keepss universal model and
    Russells Objectives Alignment Framework.
  • Formative Evaluation
  • Components of the Systems Approach Model (Dick,
    Carey, Carey, 2001)
  • Emphasis (Molenda, 2006)
  • Dick and Careys systems approach model
    specifically emphasizes formative and summative
    evaluation.

16
References
  • AECT (2004). Educational technology Definition
    and glossary of terms (pre-publication draft)
    (pp. 1-10). Washington, DC Association for
    Educational Communications and Technology.
  • AECT (1977). The definition of educational
    technology. Washington DC Association for
    Educational Communications and Technology.
  • Gentry, C.G. (1995). Educational Technology a
    question of meaning. In G.J. Anglin (Ed.),
    Instructional Technology Past, Present, and
    Future (2nd ed.) (pp. 1-10). Englewood, CO
    Libraries Unlimited.
  • Januszewski, A. (2004). Stasis and change in the
    definition of educational technology. TechTrends,
    49(1), 45-46.
  • Molenda, M. (2006). Introduction to Technology
    Part 2. Retrieved January 17, 2007 from the
    Indiana University Oncourse Module B
    Instructional Technology Overview Syllabus
    Website http//www.indiana.edu/istr511/hubbard-w
    elsh06fall/Module20B.html.
  • Seels, B.B. Richey, R.C. (1994). The 1994
    definition of the field. In Instructional
    Technology The definition and domains of the
    field (pp. 1-22) Washington, DC Association for
    Educational Communication and Technology.
  • Thiagi Oct 2007 Issue

17
References
  • Dick, W., Carey, L. Carey, J. O. (2001). The
    systematic design of instruction (5th ed.). (pp.
    2-14). New York Longman.
  • Driscoll, M.P. (2000). Gagnes Theory of
    Instruction. Psychology of learning for
    instruction. (2nd ed.). (pp. 341 - 372). Boston,
    MA Allyn Bacon.
  • Foshay, W.R., Silber, K.H., Stelnicki, M.B.
    (2003). The Cognitive Approach to Training
    Development. Writing training materials that
    work. (pp. 9-21). San Francisco, CA
    Jossey-Bass/Pfeiffer.
  • Foshay, W.R., Silber, K.H., Stelnicki, M.B.
    (2003). A Cognitive Training Model. Writing
    training materials that work. (pp. 23-32). San
    Francisco, CA Jossey-Bass/Pfeiffer.
  • Heinich, R., Molenda, M., Russell, J. Smaldino,
    S. (2002). Media, Technology and Learning.
    Instructional media and technologies for
    learning (7th ed.). (pp. 5-21). Columbus, OH
    Merrill Prentice-Hall.
  • Molenda, M. Russell, J.D. (2006). Instructional
    Development Models and Lesson Frameworks.
    Excerpted from Instruction as an intervention. In
    J.A. Pershing (Ed.), Handbook of Human
    Performance Technology (3rd ed.) (pp. 1-11). San
    Francisco Pfeiffer.
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