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New heuristic finds better solutions. Domination is stronger for harder or larger instances. ... Cooperative strategy is faster and better. May 2002 ... – PowerPoint PPT presentation

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Title: 1/35 PAREO


1
PAREO 2002 Guadeloupe, May 20-24, 2002
A Parallel GRASP with Path-Relinking Heuristic
for the 2-Path Network Design Problem
Celso C.
RIBEIRO
Isabel ROSSETI Catholic
University of Rio de Janeiro
Brazil
Gosier, Guadeloupe
2
Summary
  • Problem formulation
  • GRASP with path-relinking heuristic
  • Construction phase
  • Local search phase
  • Path-relinking
  • Parallel implementation
  • Independent strategy
  • Cooperative strategy
  • Computational results
  • Concluding remarks

3
2-path network design problem
  • Graph G (V,E)
  • V node set
  • E edge set
  • weights we associated with each edge e ? E
  • k-path between nodes s,t ? V sequence of at most
    k edges connecting s and t
  • D set of demands (origin-destination pairs)

4
2-path network design problem
  • 2-path network design problem (2PNDP)
  • Find a minimum weighted subset of edges E ? E
    containing a 2-path in G between the extremities
    of every origin-destination pair in D
  • Applications design of communication networks,
    in which paths with few edges are sought to
    enforce high reliability and small delays

5
2-path network design problem
  • Dahl Johannessen (2000)
  • Decision version of 2PNDP is NP-complete.
  • Approximate algorithm
  • Exact cutting plane algorithm
  • Balakrishnan Altinkemer (1992)
  • Integer programming formulation for kPNDP
  • See also LeBlanc, Chifflet Mahey (1999).
  • Generalizations k-hop minimum spanning tree,
    k-hop minimum Steiner tree

6
GRASP with path-relinking
  • GRASP
  • Multistart metaheuristic Feo Resende (1989)
  • Path-relinking
  • Intensification strategy Glover (1996)
  • Repeat for Max_Iterations
  • Construct a greedy randomized solution
  • Use local search to improve the constructed
    solution
  • Apply path-relinking to further improve the
    solution
  • Update the pool of elite solutions
  • Update the best solution found

7
GRASP with path-relinking
  • GRASP
  • Construction phase
  • Set the modified weights equal to the original
    weights.
  • Randomly select an origin-destination pair (a,b)
    ? D.
  • Compute a shortest 2-path between a and b using
    the modified weights.
  • Set to 0 the modified weights of the edges in
    this path.
  • Remove (a,b) from D.
  • If D is empty stop, otherwise go back to step 2.

8
GRASP with path-relinking
  • GRASP
  • Local search phase
  • Generate a circular random permutation of the
    pairs in D.
  • Select the next origin-destination pair (a,b) ?
    D.
  • Tentatively replace the shortest 2-path between a
    and b
  • Weights of edges used by other 2-paths are
    temporarilly set to 0.
  • Compute a new shortest 2-path between a and b.
  • Update the current solution if it is improved by
    the new 2-path.
  • Restore all original edge weights.
  • If D paths have been investigated without
    improvement stop, otherwise go back to step 2.

9
GRASP with path-relinking
  • Path-relinking introduced in the context of tabu
    search by Glover (1996)
  • Intensification strategy using set of elite
    solutions
  • Consists in exploring trajectories that connect
    high quality solutions.

guiding solution
path in neighborhood of solutions
initial solution
10
GRASP with path-relinking
  • Path is generated by selecting moves that
    introduce in the initial solution attributes of
    the guiding solution.
  • At each step, all moves that incorporate
    attributes of the guiding solution are evaluated
    and the best move is taken

guiding solution
Initial solution
11
GRASP with path-relinking
  • Elite solutions x and y
  • ?(x,y) symmetric difference between x and y
  • while ( ?(x,y) gt 0 )
  • evaluate moves corresponding in ?(x,y) make
    best move
  • update ?(x,y)

12
GRASP with path-relinking
  • Maintain an elite set of solutions found during
    GRASP iterations.
  • After each GRASP iteration (construction and
    local search)
  • Select an elite solution at random guiding
    solution.
  • Use GRASP solution as initial solution.
  • Perform path-relinking between these two
    solutions.

13
GRASP with path-relinking
  • Successful applications
  • Prize-collecting Steiner tree problem
    Canuto, Resende Ribeiro (2001)
  • Minimum Steiner tree problem
    Ribeiro, Uchoa Werneck (2002)
    (e.g., best known results for open problems in
    series dv640 of the SteinLib)
  • Three-index assignment problem Aiex et al.
    (2000)
  • Capacitated minimum spanning treeSouza, Duhamel
    Ribeiro (2002) (e.g., best known results for
    largest problems with 160 nodes)

14
GRASP with path-relinking
  • P is a set of elite solutions.
  • Each iteration of first P GRASP iterations adds
    one solution to P (if different from others).
  • After that solution x is promoted to P if
  • x is better than best solution in P.
  • x is not better than best solution in P, but is
    better than worst and is sufficiently different
    from all solutions in P.

15
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16
Parallel implementation
  • Main interest of parallel implementations of
    metaheuristics robustnessCung, Martins, Ribeiro
    Roucairol (2001)
  • Multiple-walk independent-thread strategy
  • p processors available
  • Iterations evenly distributed over the p
    processors
  • Each processor keeps a copy of the algorithm and
    data
  • One processor acts as the master (data, seeds,
    iterations), but also performs GRASP iterations
  • Each processor performs Max_Iterations/p
    iterations

17
Parallel implementation independent

seed(1)
seed(2)
seed(3)
seed(4)
seed(p-1)
Elite
Elite
Elite
Elite
Elite
1
2
3
4
p-1
Best solution is sent to the master
Elite
p
seed(p)
18
Parallel implementation
  • Main interest of parallel implementations of
    metaheuristics robustnessCung, Martins, Ribeiro
    Roucairol (2001)
  • Multiple-walk cooperative-thread strategy
  • p processors available
  • Iterations evenly distributed over p-1 processors
  • Each processor keeps a copy of the algorithm and
    data
  • One processor acts as the master (data, seeds,
    iterations) and controls the pool of elite
    solutions
  • Each slave processor performs Max_Iterations/(p-1)
    iterations

19
Parallel implementation cooperative
Master
Elite solutions are stored in a centralized pool
Elite
1
p
2
3
Slave
Slave
Slave
20
Computational results
  • Parallel GRASP heuristic
  • Implementation in C
  • MPI LAM 6.3.2 for communication
  • Linux cluster with 32 Pentium II-400 processors
  • Largest instances solved
  • Larger instances solved with the GRASP heuristic
    V 400, E 79800, D 4000(previously
    V 120, E 7140, D 60)

21
Computational results
  • Effectiveness
  • 100 small instances with 70 nodes generated as in
    Dahl and Johannessen (2000) for comparison
    purposes.
  • Statistical test t for unpaired observations
  • Parallel GRASP finds better solutions with 40 of
    confidence.

Parallel GRASP Sample A DJ (2000) Sample B
Size 100 30
Mean 443.7 (-2.2) 453.7
Std. dev. 40.6 61.6
22
Variants of GRASP with path-relinking
  • Variants of GRASP with path-relinking
  • GRASP pure GRASP
  • GPR(B) GRASP with backward PR
  • GPR(F) GRASP with forward PR
  • GPR(BF) GRASP with two-way PRT elite solution
    S local search
  • Other strategies
  • Truncated path-relinking
  • Do not apply PR at every iteration (frequency)

23
Variants of GRASP with path-relinking
  • Select an instance and a target value.
  • For each variant of GRASP with path-relinking
  • Perform 200 runs using different seeds.
  • Stop when a solution value at least as good as
    the target is found.
  • For each run, measure the time-to-target-value.
  • Plot the probabilities of finding a solution at
    least as good as the target value within some
    computation time.

24
Variants of GRASP with path-relinking
Each variant 200 runs for one instance of 2PNDP
25
Variants of GRASP with path-relinking
  • Same computation time probability of finding a
    solution at least as good as the target value
    increases from GRASP ? GPR(F) ? GPR(B) ?
    GPR(BF)
  • P(h,t) probability that variant h finds a
    solution as good as the target value in time no
    greater than t
  • P(GRASP,10s) 2 P(GPR(F),10s)
    56P(GPR(B),10s) 75 P(GPR(BF),10s) 84
  • Effectiveness of path-relinking to improve and
    speedup the pure GRASP

26
Independent strategy speedups
  • Linear speedups V 400, 3200 iterations,
    GPR(BF)

27
Cooperative vs. independent strategy
Independent
Cooperative
  • Solution quality
  • Same instance 15 runs with different
    seeds, 3200 iterations
  • The pool is poorer when fewer GRASP iterations
    are performed

Procs. best avg. best avg.
1 520 525.4 - -
2 519 524.5 519 526.4
4 524 527.8 521 526.3
8 524 529.5 521 526.5
16 533 535.1 515 525.0
32 538 541.2 521 526.3
28
Cooperative vs. independent strategy
Procs. Indep. Coop.
1 1358.5 -
2 682.2 2192.1
4 333.0 740.4
8 165.0 312.4
16 81.6 197.9
32 41.2 182.7
29
Cooperative vs. independent strategy
  • Select an instance and a target value.
  • For each strategy
  • Perform 100 runs using different seeds (not all
    runs already performed).
  • Stop when a solution value at least as good as
    the target is found.
  • For each run, measure the time-to-target-value.
  • Plot the probabilities of finding a solution at
    least as good as the target value within some
    computation time.

30
Cooperative vs. independent strategy
31
Cooperative vs. independent strategy
32
Cooperative vs. independent strategy
33
Cooperative vs. independent strategy
  • Recall that when p processors are used
  • All of them perform GRASP iterations in the
    independent strategy
  • Only p-1 processors perform GRASP iterations in
    the cooperative strategy
  • Cooperative strategy improves w.r.t. the
    independent strategy when the number of
    processors increases.
  • Cooperative strategy is already faster for p ? 4
    processors.

34
Concluding remarks
  • New heuristic for the 2-path network design
    problem.
  • Effectiveness of the new heuristic
  • Larger problems solved.
  • New heuristic finds better solutions.
  • Domination is stronger for harder or larger
    instances.
  • Path-relinking adds memory and intensification
    mechanisms to GRASP, systematically contributing
    to improve solution quality (some implementation
    strategies appear to be more effective than
    others).
  • Linear speedups with the parallel implementation.
  • Cooperative strategy is faster and better.

35
Slides and publications
  • Slides of this talk can be downloaded from
    http//www.inf.puc-rio/celso/talks
  • Paper about the parallel GRASP heuristic for the
    2-path network design problem available at
  • http//www.inf.puc-rio.br/celso/publicacoes

Isabel Rosseti
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